News
About
Gameplay
Weapons
Media
Forums
Manual
FAQ
Files



Check out Judgement @ modDB topmods listing!  


M.A.C. Online - News


March 18th 2004AD - Steam Installer - MoOg

OK so this took a little longer than I intented, but I finally made a slightly more Steam compliant version. This really just fixes the launcher and a few options pages, but had to be done.

There are two files linked below and on the files page. One is for Steam users who need a new install of Judgement, the other is for people who have an old copy of 1.3 that has been converted by Steam and which is still using the default Half-life splash screen.

Full installer (Steam):
judgement13steam.exe - 28.0MB

v1.3 -> v1.3steam update:
judgement13steamupd.exe - 500KB
THIS IS ONLY FOR USERS WHO HAD v1.3 CONVERTED BY STEAM

 

M.A.C. Online - News


September 22nd 2003AD - Grrrr - MoOg

It's just occurred to me that I'm going to have to do a new release to be Steam compliant. Doubt it will affect anyone since anyone interested probably already has it installed (and it converts over ok). Basically the shortcuts the installer creates are useless for Steam installed Half-life. So watch this space...

 

M.A.C. Online - News


December 23rd 2002AD - Merry Christmas! - MoOg

No, this isn't an alcohol induced halucination, we're really alive!

To celebrate Christmas, we bring you the latest version of Judgement. In this version we bring you a fair few inhancements, the best (in my opinion) being:

  • New 'On Weapon' displays for some weapons. This is just the start and future versions will use it on more weapons.
  • VGUI Character Selection
  • Flashlight on Scatter Gun now moves with the model animations!
  • Special Christmas secrets which will appear over the Christmas period

Naturally there are bug fixes and few other tweaks, but hey, they're not the fun part. So Merry Christmas, and I hope to bring you more goodies in the months to come.

Judgement 1.3 Full Installer - 28.2MB

 

M.A.C. Online - News


August 5th 2002AD - Female perps - MoOg

Say hi to two of the lovely ladies of the Germaine Greer Citi-def squad. Of course if you were to call them lovely ladies to their faces, they'd rip you a new one for being a sexist pig ;)

Germaine Greer Citi-Def Squad

 

M.A.C. Online - News


August 2nd 2002AD - Improved flashlight - MoOg

It's long been a part of the way that we develop Judgement that if something looks wrong in the way HL does something, then we try to replace it.

Our latest bit of tweaking is that the flashlight no longer always points straight ahead. This always looked kind of daft, especially given that ours is attached to a shotgun, which definitely moves around.

So now the torch actually shines out of the front of the shotgun, so when you lift the shotgun during the reload animation, the torch light moves too! It sounds a really small change, but it makes the torch seem so much more real. We've also coded in seeing other peoples torches, something else that I always wanted to see.

I'll try to get some screenshots that do the effect justice (no pun intended!) ...

 

M.A.C. Online - News


July 25th 2002AD - Proof of Life - MoOg

Just to prove to the sceptics amongst you that work is still going on in the background, I bring you a picture of our character selection VGUI.

Character Selection VGUI

The team you are on will be dictated by the character you select, as obviously you can't have Dredd on the perp team or a perp being a Judge ;)

 

M.A.C. Online - News


July 24th 2002AD - Come rate us - MoOg

I saw on Planet Half-life this morning that there's a new mod database site, so I thought I'd register Judgement. So now all we need are fans to come and rate us and get others interested in playing.

So if you want to come and help get us up the charts, come and rate us on our ModDB page.

 

M.A.C. Online - News


June 18th 2002AD - SFX missing - MoOg

It's come to my attention that a few sound effects we use aren't in the dedicated HL server install, or some of the 'other' HL clients such as CS Retail.

Since it's not a show stopper or something worth releasing a new version for, I'll just make sure these files are included in our next release when that happens.

If you're desperate to know what sound files are missing then feel free to mail me.

 

M.A.C. Online - News


April 22nd 2002AD - Handy hints from the FLF guys - MoOg

I saw this on Planet Halflife and thought I'd best mention it as it's equally applicable to Judgement (and any mod in fact).

Make sure you set your connection speed to the correct settings, as apparently the default HL settings are for a 33.6 modem, which obviously can cause a lot of lag. Even if you normally connect via a third party server browser, such as one of the Gamespy tools, it's a very good idea to pop into Half-lifes built in server browser and selecting the correct speed before you next play online.

For those of you happy to edit your config.cfg, the relevent variable is 'rate', which should be 3500 for a 56k modem, 5000 for DSL and 9999 for broadband.

Another handy variable to set is 'r_mmx' which apparently defaults to 0, but since nearly everything these days has MMX in it, it's best to set this to 1.

We'll be changing these defaults in future releases.

 

M.A.C. Online - News


April 16th 2002AD - New improved model rendering - MoOg

I'm pretty sure this is a first in mods, but if not, it's still a damn nice feature if you ask me....

We now have special model features, such as working LEDs, on weapons and even players.

This means that just by looking at your Lawgiver you can see what mode it's in, even in the dark!

We intend to use this to bring more information into the weapon models themselves, such as a heat gauge on the Stub gun and a charge meter on the Disintegrator.

We can also do transparent visors on helmets, glowing eyes on a particularly nasty perp, in fact we could do pretty much what we like with rendering effects now :)

Just so happy to get it working that I thought I'd let the playing public know :)

I'd show you some screenshots but nothing really does it justice seeing it in a non interactive way.

 

M.A.C. Online - News


April 3rd 2002AD - FGD Updated again - MoOg

We've just sorted out a new FGD which includes keys in various items and weapons, which allow mappers to specify how many players must be playing before an item is available. This should allow mappers to balance the weapons in their maps better by preventing the 'uber' weapons being available with too few people on.

New Judgement FGD

We're also working on a new set of icons so that we can make another FGD for use with the new Hammer release (formerly Worldcraft for those like me who didn't know).

 

M.A.C. Online - News


March 20th 2002AD - New GSArcade filter - MoOg

I forgot to mention this yesterday, but I noticed the Gamespy Arcade filter for Judgement was declaring AHL server to be ours by mistake. This has been corrected, so if you use GSA grab the filter:

Judgement Gamespy Arcade Filter

 

M.A.C. Online - News


March 12th 2002AD - FGD Updated - MoOg

One of our mappers pointed out a few minor keys missing from some map entities in our fgd so we now have an updated one to be downloaded. It's listed on our files page or you can just grab it here:

New Judgement FGD

 

M.A.C. Online - News


March 11th 2002AD - MBL Tested - MoOg

I just got mail from Fred at the MBL (Multi Bot Launcher) site letting me know the latest version is out and that it's tested just fine with our latest version. So if you're looking for some bot action in any of your favourite mods, head over to their site:

http://www.freddark.net/mbl

 

M.A.C. Online - News


March 5th 2002AD - Server Crashes - MoOg

I'm not sure if it's my machine or the code, but our official server has been crashing pretty frequently today. Sorry about that, and I'll be looking into the matter. Hopefully it's the machine, as it's been doing the same with a lot of programs.

 

M.A.C. Online - News


March 2nd 2002AD - Monday release - MoOg

Heads up! I've just finished making the installers for the new release and so we'll be spending tomorrow double checking for glitches and releasing it to you on Monday.

Right now I'd say check back at about 10am GMT on Monday (5am EST) and you'll probably see some links!

 

M.A.C. Online - News


February 28th 2002AD - Strange email - MoOg

I just got an email saying that since our mod was dead would I like to give them all our code and models so other mod makers can use them.

It made me wonder just how many people know we're alive and how many have stopped checking as they assume we're dead and gone. So if you have a favourite set of forums you use, then tell them we're alive and well and a new release is coming soon.

Spread the word! We're not dead! ;)

 

M.A.C. Online - News


February 27th 2002AD - v1.2 on the way - MoOg

After what has been a remarkably constructive few days, the latest release is looking to be ready within the week. Obviously testing may throw up something ugly, but here's hoping.

Much like the last release, v1.2 will be more fixes and improvements rather than any new gameplay modes. The list of changes/additions includes:

  • More stable bot code
  • New proximity grenades
  • All weapons now use clientside effects to reduce visible lag
  • Three new maps (including the previously released jm_mutie)
  • Improved damage decals and weapon effects
  • Minor tweaks and touches to weapon behaviours

I don't have an exact date or anything yet, but thought I'd give you all warning that it's coming soon.

 

M.A.C. Online - News


February 23rd 2002AD - Server change - MoOg

I'm sure you're aware the old server has been down for a long, long time. Now as a temporary solution I'm running a part time server at 194.81.90.52:27015, but as it's part-time don't be surprised if you can't always join it.

 

M.A.C. Online - News


February 20th 2002AD - Here I go again - MoOg

But hopefully not on my own. After a brief discussion on the forums we've decided to start tinkering with Judgement again. This will be more of a 'as and when we feel like it' approach, so don't expect constant updates or a rapid rate of development.

However, what we've decided is to say to all you out there is "If you think you can do better then please do". What we mean is, if you're a budding modeller, skinner, sound artist, whatever, and you think you can improve even one little bit of Judgement, then please do and send it our way.

We want to keep improving the mod and the more help we can get, the better.

 

Archived News

All 2000AD and Judge Dredd material is copyright Rebellion and is used by permission

Space and bandwidth courtesy of spod.org